Variables
<type> <name> = <value>All variables are constant and immutable by default
int a = 1a = 2 // ErrorTo make a variable mutable, you can add the mut keyword
mut int b = 2b = 3 // Works!Shadowing
Section titled “Shadowing”You can redefine variables with the same name within the same or lower scopes using shadowing, including changing the mutability of the variable.
test "shadowing" { int a = 10 // lets call this `a_1`
// change mutability of a mut int a = 20 // different variable from `a_1`, let's call this `a_2`
// change type of a str a = "hi" // different variable from `a_1` and `a_2`, let's call this `a_3`
// redeclare within a lower scope { str a = "annyeonghaseyo" // different from `a_1`, `a_2`, and `a_3`, let's call this `a_4` }
// `a_4` is no longer available, we're back to `a_3` assert a == "hi"}Discarding values
Section titled “Discarding values”You can discard a value by assigning it to _:
fn hello() -> str { return "hello"}
_ = hello() // discarded_ = "hi" // discarded